BUS 365 Week 6 Quiz – Strayer
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Quiz 5 Chapter 7 and 8
Chapter 7: Mobile Computing and
Commerce
Multiple Choice
1. How
can handheld mobile computing devices and technology significantly improve
performance in the healthcare system?
a) Make
it easier and faster to get prescriptions
b)
Reduce the preventable errors made by healthcare providers
c)
Reduce the need for emergency medical care
d) All
of the above
2.
Electronic prescription systems (EPSs) offer huge potential benefits, but
several obstacles are slowing the adoption of these systems. Which of the
following is not one of those obstacles?
a) the
high start-up financial investment
b)
insufficient knowledge of the EPS concepts
c)
widespread EPS technology standardization
d)
resistance from healthcare providers
3. Which
is not one of the three dominant PC operating systems (OSs)?
a) Apple
b) Java
c) Linux
d)
Microsoft Windows
4.
Writing apps for handheld devices, such as smartphones, is __________.
a) easy
because only a few lines of code are needed
b) easy
because the devices have limited features
c)
difficult because of many different models and OSs
d) about
the same as writing apps for computers.
5. The
mobile computing and commerce environment relies on two basic approaches to
Internet connectivity: short range
wireless technologies such as __________ and longer range telecommunications
technologies such as __________.
a)
Wi-Fi; WiMAX
b)
WiMAX; 4G
c) 3G;
4G
d) 4G;
Wi-Fi
6. End
users can access a WLAN with their laptops, desktops, or PDAs by adding a(n)
__________.
a) 4G
network
b)
Internet protocol
c)
access point
d)
wireless network card
7. Which
of the following is not a characteristic of Wi-Fi?
a) Most
laptops today rely on Wi-Fi technology that require being in range of at least
one satellite.
b) Wi-Fi
performance decreases roughly significantly as distance increases at constant
radiation levels.
c) Wi-Fi
has fairly high power-consumption compared to some other standards.
d) Wi-Fi
is used to support business and compliance requirements, such as the Mine
Improvement and New Emergency Response (MINER) Act passed by the U.S. Congress.
8. Many
financial service handhelds send SMS texts using __________, which work like
telephone numbers, except that they are 5 or 6 characters long and easier to
remember.
a)
mobile PINs
b)
packets
c) short
codes
d)
biometrics
9. The
__________ is expected to emerge as the predominant market for mobile banking
services done via cell phones or other mobile device.
a)
Asia-Pacific region
b)
European Union (EU)
c)
United States (US)
d)
United Kingdom (UK)
10.
Which of the following is not one of the threats to mobile banking?
a)
cloning
b)
phishing
c) lost
or stolen phones
d) SMS
11.
Duplicating or __________ the Electronic
Serial Number (ESM) of a cell phone and using it in second phone allows the
perpetrator to have calls and other transactions fraudulently billed to the
original phone.
a)
cloning
b)
phishing
c)
smishing
d) vishing
12. One
innovative payment systems uses an iPhone app called __________, in which two
individuals can transfer money to each other simply by tapping their phones
together.
a) bump
b) tap
c) QR
d) knock
13. An
advantage of an __________, which is a piece of software, is that it that
stores an online shopper’s credit card numbers and other personal information
so that the shopper does not have to reenter that information for every online
purchase.
a)
e-phone
b)
e-card
c)
e-reader
d) e-wallet
14.
Mobile commerce in __________ is growing exponentially and now represents the
largest amount of m-commerce sales in the world.
a)
Europe
b) Japan
c)
developing countries
d) India
15. In Japan, wireless shopping is popular
with busy single parents, executives, and teenagers, who are doing __________
percent of their e-commerce shopping from cell phones.
a) almost 25
b) up to 33
c) up to 50
d) over 80
16.
According to the Daiwa Institute of Research, __________ account(s) for most of
the purchases that are done on mobile phones, if the users are on
flat-fee-based service.
a)
entertainment
b)
impulse shopping
c)
travel
d)
sports
17. The
__________ continues to be a leader in making digital music, movies and
podcasts available to consumers for a fee.
a)
iTunes Store
b)
Amazon.com
c) Fox
Mobile
d)
Grooveshark.com
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